๐ฐ ARCLUX โ Station & Infrastructure System
The repository is a vessel. The station is where vessels gather, evolve, and leave their history behind.Desain sistem station & infrastruktur โ hub sosial, developer, dan ekonomi yang user-ciptakan di dalam persistent universe ARCLUX. Bagian dari blueprint ARCLUX (Repository War Universe).
1. Design Philosophy
ARCLUX tidak membuat station satu-per-satu. ARCLUX membangun sistem yang memungkinkan user membangun ribuan station.โThe universe is not a map. It is a space governed by rules.โPrinsip inti:
- User menciptakan konten (station, vessel, component).
- ARCLUX menyediakan physics, rules, dan world validation.
- Server memverifikasi realitas (lihat 03-combat.md).
2. What is a Station?
Station = persistent, user-created center of activity dalam universe. Bukan sekadar menu โ station adalah lokasi fisik di dunia:3. Station Facilities
Docking Bay โ kapal parkir / docking. Engineering Bay โ upgrade, repair, modify vessel. Component Market โ membeli/menjual component antar vessels. Analysis Lab โ inspeksi repository architecture/intelligence. Community Hub โ tempat interaksi antar developers. Wreckage Museum โ history & wreckage dari universe. Navigation Center โ peta universe, rute, gates. Security Center โ rule enforcement, protected zone. Observatory โ tampilan universe level tinggi. Setiap facility dapat diwakili sebagai lokasi/area spesifik di dalam station โ bukan sekadar tombol menu.4. Station Identity
Setiap station punya:- Name
- Owner (user/community/fleet)
- Location (koordinat spatial)
- Type (outpost/hub/fleet base/landmark)
- Permissions (public/community/fleet/private)
- Facilities (yang dibuka/dibangun)
- Reputation / History (event yang terjadi)
- Components hosted (yang di-exchange/stored)
5. Station Creation
Stasiun dibuat user melalui rules yang disediakan ARCLUX.6. Station Types
Taksonomi awal (bisa berkembang):- Outpost โ small, private, early infrastructure
- Hub โ larger, trade-focus, public interaction
- Fleet Base โ private, fleet/community owned
- Trading Post โ component exchange focus
- Landmark โ famous/historical object
- Observatory โ universe overview focus
7. Station Evolution
Station bukan statis โ ia berevolusi.- world-state
- milestones
- community activity
- economy
8. Safe Zone Model
Pertimbangan rule khusus untuk station.- Default: area aman di sekitar station.
- World Validator menolak hostile action di radius safe.
- Melindungi area sosio-ekonomi (trade, repair, community).
9. Flee-to-Safety
Rule defensif terkait safe zone.- Damage dicegah saat target masuk radius perlindungan.
- Memberi taktik nyata: kapan menyerang, kapan mundur.
- Deterministic & tervalidasi server-side (anti-cheat).
10. Station Permissions
Siapa yang boleh apa di dalam station.11. Component Market
Station menyediakan pasar component antar vessels.- license 3-tier (open/shared/private)
- provenance (asal-usul component)
- anti-abuse validation
12. Engineering Bay
Tempat upgrade / repair / modify vessel.13. Analysis Lab
Jembatan antara spatial world & developer tooling.14. Community Hub
Tempat interaksi antar developers / fleets.15. Hall of Fame (Station)
Museum sejarah di station (lihat 04-wreckage-history.md):- legendary vessels
- major battles
- famous communities
- recovered components
- retired vessels
- historic events
16. Navigation Center
Peta universe & rute.17. Security Center
Guard station & enforce rules.18. Observatory
Tampilan universe level tinggi.19. Spatial Rules / Zones
Spatial model universe dengan zone & ruleset berbeda.20. Station Evolution & Economy
Station terhubung dengan loop ekonomi universe.21. World Integration
Station terintegrasi penuh dengan unified world architecture (lihat 01-spatial-ux.md):22. Safety & Anti-Abuse
Station ruleset memastikan fair play:โClient renders. Server validates. The server verifies reality.โ
23. Summary / Vision
Station = tempat vessel berkumpul, berevolusi, dan meninggalkan sejarah.Users create the stations. ARCLUX defines the rules of space. The server verifies reality.