| 0 | 00-migrasi.md | Keputusan final + arsitektur + tree apps/game-ue/ + bridge + tabel port + slice 0–6 + biaya + §4K + §7A peta 01–10.V | Sebelum sentuh UE |
| 1 | 01-assets.md | Pengerahan aset: multi-fungsi, biome, monumen prosedural, POI, FPS tether, ledger gudang | Pas beli/naro aset |
| 2 | 02-asset-pipeline.md | Badan/otak, manifest, cap 5/30, crafting queue, lifecycle 30-hari + decay karat, gotong-royong, infrastruktur | Pas bangun pipeline user-content |
| 3 | 03-implementasi.md | PETA TEKNIK: file MMO apa disentuh/tidak, layer apa masuk UE, langkah + checkpoint + jalan pulang | DI BUKA TERUS selama ngoding UE |
| 4 | 04-graphics.md | SPESIFIKASI GRAFIS: rendering, tier 4K, subsistem, aliran aset, anggaran, acceptance | Pegangan insinyur grafis + artis |
| 5 | 05-hukum-kota.md | HUKUM & KOTA: 3 dunia (Bumi mati/Mars hidup/Space transit), wanted 0–5, polisi pemain (rekrutmen+pangkat), NPC pelengkap, prison ship + jailbreak, bounty, ekonomi Mars, phasing | Pas bangun layer hukum di UE |
| 6 | 06-gameplay-systems.md | SISTEM PERMAINAN: OC currency, dual skill (ship/FPS), hacking, FPS combat, stealth, item drop, revival, police investigation, item recovery, ARCLUX store | Pas bangun gameplay loop di UE |